AI Insights · Timothy · July 2023
Top 5 Third Person Games on iOS in Italy Q2 2023
In Q2 2023, Italy's top third-person games on iOS showed varied trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into their performance.
In the second quarter of 2023, the top five third-person games on the iOS platform in Italy displayed diverse performance metrics in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared, based on data from Sensor Tower.
Subway Surfers from Sybo Games ApS experienced consistent weekly downloads, ranging from approximately 10K to 12.5K. The game saw a slight increase in weekly active users, peaking at around 325K in early April and ending the quarter at approximately 291K. Revenue fluctuated, peaking at $621 in early April and settling around $545 by the end of June.
Stumble Guys by Scopely, Inc. showed notable trends in its weekly metrics. Downloads ranged from around 7.5K to 15.1K, with a peak in late April. Weekly active users remained relatively stable, averaging around 240K to 260K throughout the quarter. Revenue saw a peak of approximately $27.6K in the last week of March, followed by a more stable range of $17.2K to $26K towards the end of the quarter.
Nintendo's Mario Kart Tour had varied weekly downloads, peaking at nearly 9.7K in late April and dropping to around 4.2K by the end of June. Active users followed a similar trend, starting at around 40.8K and peaking at 58.5K in late April before declining to approximately 36.3K. Revenue fluctuated, with a notable peak of $4.4K in the last week of June.
Attack Hole - Black Hole Games by HOMA GAMES saw a significant peak in downloads at roughly 10.7K in early May, with active users peaking at around 17.9K during the same period. Revenue remained modest, peaking at $120 in mid-May and fluctuating between $52 and $110 for the rest of the quarter.
Going Balls from SUPERSONIC STUDIOS LTD exhibited stable weekly downloads, averaging around 5K to 7K. Active users remained steady, fluctuating between 23.4K and 27K. Revenue was consistent, with slight variations, peaking at $99 in late May.
For more detailed insights and comprehensive data, visit Sensor Tower.